Client Software Engineer II - The Sims
Company: Electronic Arts
Location: Redwood City
Posted on: June 2, 2021
At Maxis, we excel at outrageous thinking. It's the fuel that
inspires the best games in the world. We're trailblazers and great
storytellers. But it's not just about amazing your peers - it's
about amazing yourself and our fans. Take risks. Work with dazzling
minds and dare to dream big. Together, we can change the way
millions play every day. The Sims 4 has an extremely unique player
base, with 60% of our audience being women between the ages of
18-24. We are looking for someone with deep insights on how to
create the best experience for our players.
You will report to a Development Manager. As a Client Software
Engineer on The Sims, you will work on our client systems within
the game. The work will range from rapid prototyping to production
development. Most of the work will be done in C++.
* Use C++ to implement client features and systems. * Extend
existing client systems and create new ones. * Work with designers,
producers, content creators and other engineers to develop game
features. * Write technical design documents detailing software
requirements. * Write code with performance and memory usage in
mind. * Debug code to document and fix bugs. * Excellent technical
problem-solving skills under iteratively changing requirements
during development * You can cater your messaging based on audience
and with diverse teams.
Please note that you do not need to qualify for all requirements
to be considered. We encourage you to apply if you can meet most of
the requirements and are comfortable opening a dialog to be
* Bachelor/Master's degree in Computer Science, Software
Engineering or related field. * 5+ years experience in a hands-on
development role. * Working knowledge of modern C++. * Experience
implementing complex game subsystems. * Experience with graphics
libraries (DirectX/OpenGL/Metal) suggested. * An understanding of
geometry, linear algebra, calculus, and physics as they pertain to
transformations and motions in 3D space. * Desktop development
experience. * Experience with Windows platform and development
tools (e.g. Visual Studio or other programming IDEs). * Skills
debugging complex applications. * Experience optimizing existing
game code to be more performant.
* Mac development experience. * Console development experience.
* Knowledge of Python, C#, or familiarity with WPF. * Demonstrate
experience working in large data-driven games or applications. *
Experience developing for large-scale live products. * Experience
using static and performance analysis tools, automated testing,
unit testing, and configuration management processes. * Familiarity
with The Sims games on PC/Mac/consoles.
Keywords: Electronic Arts, Redwood City , Client Software Engineer II - The Sims, Other , Redwood City, California
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